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The title's developer, Jupiter Corporation, had originally planned to release a game called Pokémon Picross on the Game Boy and Game Boy Color 16 years earlier, previews of which appeared in Japanese gaming magazines in Spring 1999, which was ultimately cancelled.
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Pokémon Picross was first announced on a NovemNintendo Direct broadcast, along with a worldwide release date set for the following month. The game features a spending cap in which, if the player spends a certain amount of money on Picrites, they will be able to receive additional Picrites for free. Clearing certain stage objectives also unlocks tiles, which contain individual Picross puzzles as part of a larger puzzle. In addition to purchasing them with real money, players can obtain Picrites by clearing certain objectives in each stage, such as using a particular Pokémon or beating a time limit, playing the Daily Challenge, which tasks players with clearing several smaller puzzles in quick succession, and unlocking certain achievements. The game's free-to-play elements revolve around items known as Picrites, which are required to perform various actions such as unlocking new areas, increasing the number of Pokémon that can be set, opening up Mega Evolution and Alt World stages, and instantly restoring the Energy gauge (the latter of which is replenished over time). Each Pokémon has a cooldown period after their abilities used, and their ability may be limited to grids under a certain size. For example, Electric-type Pokémon can slow time down while Fire-types can automatically fill in certain areas of the grid. These Pokémon can be set before starting a puzzle and can utilise various abilities based on their type.
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When a puzzle is completed, players are rewarded with a Pokémon based on the puzzle they cleared. Pokémon Picross follows the typical format of nonogram puzzles, in which players must use numbers depicted on a grid to determine which parts to fill and not fill in. See also: Solution techniques of Nonograms